Introducing SMPL’s Voice Agent SDK

Bridging the Communication Gap Between Humans and Machines

The future of AI voice communication starts here. The SMPL SDK enables mobile developers to build AI companions that listen, react, and speak naturally like humans.

Why SMPL?

Our purpose built Human-to-Machine voice SDK delivers:

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Lowest Latency
Faster response times.

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Accurate Recognition
Lowest word error rates.

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Natural Interruptibility
Human-like conversations.

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Noise Robustness
Performs in real life environments.

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Resource Efficiency
50% less Bandwidth, Lowest Battery and Memory Consumption.

With the SMPL SDK, developers can focus on building engaging AI voice experiences without any audio experience.

What’s inside?

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Supports iOS and Android

Brain

Works with any Large Language Model or Speech-to-Speech model

Megaphone

Integrates effortlessly with leading speech interfaces like Whisper, Eleven Labs, SMPL, and more

Accelerate Development

Build your app in days, not months.

See the SMPL SDK in Action

Watch how our demo app, “Elyce”, stacks up against solutions from OpenAI, Microsoft, Google, and Meta

SMPL vs Copilot and Gemini SMPL vs Meta and ChatGPT

FAQ

  • Latency: Delays in response can disrupt the natural flow of interaction and negatively impact user experience.
  • Recognition Accuracy: Errors in recognizing speech can lead to frustrating and unreliable performance.
  • Interruptibility: AI systems need to be able to reliably detect and handle interruptions from users without causing confusion.
  • Noise and Echo Resilience: Voice processing must be able to handle real-world acoustic variability, such as background noise and echoes.

Resource Efficiency: Excessive battery usage, bandwidth consumption, and memory demands can limit the usability of voice-based AI applications.

Meet the Team

We’re a group of innovators passionate about shaping the future of human-to-machine voice interaction

 

Koen

Koen Vos

Chief Scientist
Inventor of iSac, SILK, OPUS, Satin

The audio/voice processing algorithms I created power many of today's internet communications platforms. For example, I was the lead developer of Google's iSAC, Skype's SILK and Microsoft's Satin codecs, and co-authored the Opus standard. I have developed from scratch, a broad range of machine/deep learning algorithms for audio processing and financial modeling. I also authored or co-authored around 100 patents related to audio processing and machine learning.

Jon

Jonathan Christensen

General Manager
Microsoft, Skype, Wire, Camino...

I have 20+ years of experience in enterprise and consumer software and services. I have been a successful executive and founder, building and running messaging, voice, video collaboration businesses for startups and big companies. Together with Koen and others I founded both Camino Networks (Sold to Skype) and Wire (ongoing). Although my experience is broad - leading Platform, Partnerships, Sales, Engineering, Product, UX Design, Scientific Research, and Marketing - my core passion is building.

Karsten

Karsten Vandborg Sørensen, Ph.D.

Principal Audio Engineer
Camino Networks, Skype, Microsoft

As a former tech lead for voice quality enhancement at Microsoft, and principal engineer in the audio team at Skype, I have co-developed and been responsible for the echo cancellation, noise reduction, automatic gain controls (and a lot more) in Teams and Skype. I have also worked with Koen and others on the Silk, Opus, and Satin codecs, and I have authored or co-authored around 30 patents related to audio signal processing.

Henrik

Henrik Astrom

Principal Audio Engineer
Global IP Sound, Camino Networks, Skype, Microsoft

For the last 20+ years I have developed audio signal processing algorithms specifically designed for communication over the Internet. In the early days I was the lead developer of the NetEq jitter buffer, now part of WebRTC. At Skype and Microsoft I lead the over-all research, development and platform porting of the audio pipeline and audio DSP components. My motto was, and still is, to get high fidelity in an optimized and maintainable fashion on all supported platforms - desktop, tablets, mobile phones and embedded systems.

Phil

Phil Hetherington, Ph.D.

Principal DSP Engineer
McGill, UBC, Wavemakers, Harman, QNX, Blackberry, Amazon

I have 30+ years in neural networks and DSP in industries including neuroscience, pro audio, automotive, cell phones, tablets, smart speakers, and TVs. I've written audio DSP algorithms used in millions of phones and over 150M cars worldwide. At Amazon I guided audio and video call quality improvements for Alexa and Fire TV teams. I've published 16 scientific papers and have 114 issued US patents. I'm excited to innovate and drive the next generation of audio communications with the amazing team at SMPL.

Søren

Søren Skak Jensen

Principal Audio Engineer
Microsoft, Wire, Skype, Camino Networks

I am a software engineer with 15 years of experience designing audio DSP algorithms and building commercial software products. I specialize in speech and audio signal processing for interactive, real-time communications over packet-based networks (VoIP). I have co-authored patents related to speech coding, jitter buffering, and packet loss concealment.

Shree

Shree Paranjpe

Principal DSP Engineer
Kurzweil Music Systems, Harman, QNX, Blackberry

In my 28 years of experience, I have researched, patented, and delivered various technologies such as custom silicon DSP architectures, embedded software, and algorithms in products that include professional music synthesizers, audio effects processors, and handsfree systems used in cars, tablets, cell phones, and desktops. I enjoy building audio experiences that will make you smile.

Nicholas

Nicholas Lenz

Machine Learning Engineer
UCLA, Duke, Neurolutions

I am interested in the intersection of machine learning and audio signal processing. I previously worked at Neurolutions Inc., developing algorithms for their real-time EEG system. I have had additional internships in bioinformatics, remote sensing, and controls. Over the last few years at SMPL, I have co-developed audio solutions shipped in production to billions of users.

Hayden

Hayden Christensen

Principal Mobile Engineer
Instagram, Meta, Patreon, Razer

With over a decade of software engineering experience, I've had the privilege of being the technical lead for teams across Instagram Camera, Patreon Platform, Razer Apps/Frameworks and several startups. My expertise spans Kotlin Multiplatform, Java, Android, iOS, Backend, growth engineering, engineering at scale, product development, user research, app distribution, mapping, messaging, and startup leadership. Additionally, I hold a patent for "Actuating Camera Capture Based on Facial Gestures."

Emily

Emily Daley

Principal UX Researcher
Bumble, ARRIVAL, ManyChat, Symphony

With over 9 years of experience in tech and SaaS startups, I have led UX research at several unicorn companies, including Bumble, Arrival, Symphony, and ManyChat, across various industries such as AI, fintech, automotive, and dating. In addition to being a researcher, I am a transformative coach, UX teacher, and founder of my own UX research studio, where I offer advisory and consulting services. I specialise in end-to-end experience research, encompassing digital, physical, and service interactions. My passion, fuelled by my masters in social and cultural psychology, lies in understanding human minds and behaviour to create transformative experiences.

Get In Touch

Our SDK is not yet public but we are ready to engage with interested developers 1:1



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